Maya/Nuke Exercise – Depth of Field

Depth of field is a popular 3D effect, because it can really help to make 3D scenes ‘pop’, and give the appearance of natural camera focus. The other day I did an experiment with using DOF in Maya and putting it together in Nuke (I also made use of the coloured glass shaders from earlier).

BottleDOF_V01_NG
The first attempt had more of a blur in the front than the back, which was where I wanted it
NikiGerrier_BottleDOF
Objects in the front are nice and crisp, while the ones in the back are more blurry, albeit the effect is still too subtle for my liking
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