Inktober 2018, Day 3

Her messy bun hairstyle is loosely based on Kate Marsh from Life is Strange. She looks about as burnt out as I’ve been feeling lately, which is probably why my Inktober posts have dropped off so quickly this year.


Inktober 2018, Day 2

My initial plan was to alternate between productive and rest days this year. Day 2 was set to be a rest day, until the guilt hit and I rushed through a drawing of Chise Hatori from Ancient Magus Bride.

I’m not sure if I want to try to stick it out and maintain this pace for as long as I can (and risk burning out later in the month, as with previous years), or keep to the original schedule so that my drawings are of consistently better quality.

Inktober 2018, Day 1

Just in time for the first day of Inktober, I found out that W.I.T.C.H. is getting reprinted. I adore the art style and I’m really excited to continue reading the story!

I’d planned to use the official Inktober prompt list this year, but before I knew it I was excitedly sketching (and inking, and colouring) Will. The result is a bit messy since posting it as an Inktober piece was, admittedly, an afterthought.

Comic Project

No, this isn’t the Portal fancomic (but I’ll keep you posted on that). My short film set was originally intended as part of a larger narrative, much of which had to be cut because of time restraints. I’m working on a (short) comic that will take a look at the world outside the corner of that bedroom.

Here’s a sneak peak, starting with the outside of the cottage:

Its a pretty small building. Only one person lives here, and that’s the girl who was going to make a brief appearance in the short: she was going to be shown taking care of the flower, and then reacting to its transformation.

I posted this on my tumblr in the last couple of months. I’m also revisiting the girl’s design, which is visually similar to that of Lara—another character of mine. Lara wears a lot of blue (as does Sapphira, I guess what my professor said about us students favouring blues in our designs was true, ). I’m reworking this new character’s design to also use colours that both differentiate her from Lara and contrast with her environment. Earthier tones, vs the blue sky.

That’s all I’m going to cover for now. I’ll be back with more presentable concept art shortly.

Inktober 2017 – Happy Halloween!

Seeing as how this is a day late, and the last item on rnainframe’s Portalber prompt list was to draw your favourite characters dressed up, I’ve got Chell together with a humanized GLaDOS and Wheatley—all sporting a fashionably last-minute group costume idea what can only be blamed on GLaDOS. Except for the horse mask. I like to imagine Wheatley acted alone on that one.

Anyway, this concludes this year’s Inktober festivities. Happy Halloween, everybody! Hopefully, same-time, same-place, next year! There may be an Inktober re-cap video this year containing all my drawings thus far.

Inktober 2017 – Day 25-30

I managed to post some of these on other platforms on time, but between my schedule and my energy levels, I’m posting them all here tonight. I plan on sharing a belated piece for the 31st tomorrow.

October 25th – “favourite fic”

I know that many will be tempted to say that Blue Sky is their favourite, but honestly, I love Portal fanfics where Chell works at or runs a bakery/coffee shop in general (also worth noting: Blue Sky just so happens to include a bakery setting). These could be AU (alternate universe) storylines, or ones that take place post-game. Because I couldn’t narrow it down, I just drew Chell as a baker.


I never finished the “draw your favourite core in the chassis” prompt (partially due to a bad headache), but I kept two promising base-sketches! It was going to be another “fix-it-Virgil” joke, hence the claws full of tools that he actually knows how to use!

October 27th – “turret”




Turrets haven’t really changed much in design since the first Portal game, and neither have most of the cubes (though there were new ones added). They’re still illongated egg-shapes with three legs, unless their side panels are open and their guns are out.


October 28th – “defective turret”

It’d be hard to find a turret more defective than this—it’s half-core!

In-game, defective turrets are basically normal turrets, but without their white shell. They’re a bit tricky to draw given all those exposed mechanical components.


Day 29 and 30 are one drawing. Their prompts were “frankenturret” and “companion cube”, respectively. I drew a companion cube-frankenturret hybrid carting another companion cube onto a button. It’s kind of a nod to how you have access to enough buttons to stack in Portal’s chamber 16.

Niki Gerrier's Visual Portfoilo